Method 2 - 2 Cameras in x-axis center, set Stereo Lens Offset (mm). The right eye render uses a 2nd camera at +3.2. This is half the IDP of average 64mm between the eyes for most people. For the left eye image I set the X-Translate param to -3.2. The default distance measure in Daz is cm. Method 1 - 2 Cameras moved on the x-axis. I’m hoping someone here on the forum can help explain the difference and maybe what could be done to rectify it. When making the stereo VR images I have done two methods and found they produce different results, but to my thinking they should be the same. In Daz the camera object has a lens section that appears to only be used for IRay of which the ‘Spherical’ lens is used to make the equirectangular renders. I have begun making 360 VR renders for viewing in my Oculus Quest. I use Daz Studio 4.12 and use iRay when rendering. Please let me know if there is a better area for this inquiry.
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